SON OF A GECKO
ROLE
Main Role: Level Designer & System Designer
DESCRIPTION
Son of a Gecko is the first team project I worked on at the AIE, it was a 6 Week project. Son of a Gecko is a Singleplayer Top-Down Shooter. I was responsible on designing/laying out the level, set dressing the entire level, designing the mechanics, and balancing the mechanics.

LEVEL DESIGN & SYSTEM DESIGN
Pre Production
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Core concepting of the game, fitting to what the Client wants with their Brief.
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Research and Documentation
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Level Concepting
Tools used for the Project
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Unity
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P4V
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Adobe Photoshop
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Google Docs, Slides, Sheets
Production
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Solo Level Designer, greyboxed the entire level
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Set Dressed the entire level
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Set up the Tutorial Section
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Set up Player Stats (Health, Speed, Damage, Attack Speed, etc)
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Set up all Explosive Barrel Positions, Damage Stats, AOE, and Respawn time
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Set up Enemy Spawn Points
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Set up Enemy Wave System
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Set up Enemy Seagull Stats (Health, Speed, & Damage)
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Set up Enemy Hippo Stats (Health, Speed, & Damage)
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Set up Boss Hippo Stats (Health, Speed, & Damage)
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Balance changes on Enemy Stats
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Balance changes to Player Stats
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Rework changes on Level Design Layout
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Assisted Schedule Management with the entire team











