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WAVEBREAKER

ROLE

Main Role: Level Designer

Secondary Role: Sound Designer

DESCRIPTION

Wavebreaker was the first VR game I've ever worked on. It's a wave shooter project a small team and I worked on at the AIE for 4 Weeks. I was responsible on working with the level design and sound design. I helped design the layout of the map, set dressing, aligning enemy pathing and created many sound effects.

YEAR

2023

GENRE

VR Wave Shooter

PLATFORM

VR Quest 2

PRODUCTION DURATION

4 Weeks

LEVEL DESIGN

Production

  • Core concepting for the Level Design

  • Greyboxing

  • Set Dressing

  • Implementing Enemy AI Set Pathing

  • Research and Documentation

  • Testing and Balancing all 4 Sections of the Level

  • Setting up and customizing Enemy spawn rates per wave as well what Sections they'll spawn in

  • Created all Sound Effects for the Pistol and SMG

  • Created Sound Effects for the Environment

Tools used for the Project

  • Unity

  • P4V

  • Adobe Photoshop

  • Google Docs, Slides, Sheets

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