WAVEBREAKER
ROLE
Main Role: Level Designer
Secondary Role: Sound Designer
DESCRIPTION
Wavebreaker was the first VR game I've ever worked on. It's a wave shooter project a small team and I worked on at the AIE for 4 Weeks. I was responsible on working with the level design and sound design. I helped design the layout of the map, set dressing, aligning enemy pathing and created many sound effects.
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LEVEL DESIGN
Production
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Core concepting for the Level Design
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Greyboxing
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Set Dressing
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Implementing Enemy AI Set Pathing
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Research and Documentation
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Testing and Balancing all 4 Sections of the Level
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Setting up and customizing Enemy spawn rates per wave as well what Sections they'll spawn in
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Created all Sound Effects for the Pistol and SMG
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Created Sound Effects for the Environment
Tools used for the Project
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Unity
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P4V
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Adobe Photoshop
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Google Docs, Slides, Sheets
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