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GAME DESIGNER | LEVEL DESIGNER | SYSTEM DESIGNER

David Caruso

I'm a Canberra based game designer that specializes in level design & systems design

MY PORTFOLIO

01

CHEESEPUNK
Couch Party Game

LEAD LEVEL DESIGNER | SYSTEM DESIGNER

My major role in this project was Lead Level Designer, I also worked on the Mechanics and Sound design for the game. Cheesepunk is the Major Year 2 Project at AIE, it's a 4-Player Couch Party Game. Each player plays as a mouse the collects BattleBot components, then builds their own BattleBot creation, to then battling it out in a free-for-all.

02

WAVEBREAKER
VR Wave Shooter

LEVEL DESIGNER | SOUND DESIGNER

Wavebreaker was the first VR game I've ever worked on. It's a wave shooter project a small team and I worked on at the AIE for 4 Weeks. I was responsible on working with the level design and sound design. I helped design the layout of the map and created many sound effects.

03

SON OF A GECKO
Top-down Shooter

LEVEL DESIGNER | SYSTEM DESIGNER

Son of a Gecko is the first team project I worked on at the AIE, it was a 6 Week project. Son of a Gecko is a Singleplayer Top-Down Shooter. I was responsible on designing/laying out the level, set dressing the entire level, designing the mechanics, and balancing the mechanics.

04

UEFN DEATHMATCH
First Person Shooter

Island V2.PNG

LEVEL DESIGN | INDEPENDENT

An independent 6 week AIE project where I challenged and developed my Level Design skills to make a balanced 5v5 Team Deathmatch map using UEFN. Within this project I also successfully challenged myself to make 4 different classes and design/balance the map around all classes.

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